Cost/gb doesn’t matter if you’re not using the excess space, so that’s not really the right way to look at it. Suppose a 64gb cart costs $5, 32gb costs $4, and 16gb costs $3. If a game only needs 16gb, they’d save $2, regardless of the /gb.
And of course, Switch 1 carts are still being manufactured in those sizes. Not like they’re halting all production of S1 titles overnight.
Hmmm thats another way to look at it, you might be right.
But game sizes are getting larger and larger - at least in the AA - AAA area; Maybe Nintendo doesn’t want to get locked into a contract for a good that might not be useable? logistics might also be a reason, not having to handle one more type of cartridge.
Cost/gb doesn’t matter if you’re not using the excess space, so that’s not really the right way to look at it. Suppose a 64gb cart costs $5, 32gb costs $4, and 16gb costs $3. If a game only needs 16gb, they’d save $2, regardless of the /gb.
And of course, Switch 1 carts are still being manufactured in those sizes. Not like they’re halting all production of S1 titles overnight.
Hmmm thats another way to look at it, you might be right.
But game sizes are getting larger and larger - at least in the AA - AAA area; Maybe Nintendo doesn’t want to get locked into a contract for a good that might not be useable? logistics might also be a reason, not having to handle one more type of cartridge.