What makes a MMO different from a live service? Both have characters, levels, character progression exp based on killing enemies and doing X actions/quests, and have new content added as time goes on.
From how I see it, it’s just a different name to just avoid being called a MMO.
At this point, I’d say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it’s distinct from the usual games in that category.
Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don’t really get that in a bog standard Live Service game.
An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.
What makes a MMO different from a live service? Both have characters, levels, character progression exp based on killing enemies and doing X actions/quests, and have new content added as time goes on.
From how I see it, it’s just a different name to just avoid being called a MMO.
At this point, I’d say an MMO is focused more on the social side, I guess. MMO is a subset of Live Service for sure, but it’s distinct from the usual games in that category.
Plus more players able to be in one place. Just earlier I joined a FFXIV hunt train, with 150 players whizzing about taking down bosses for currency. Don’t really get that in a bog standard Live Service game.
An MMO has a world filled with players, while the likes of Destiny typically just have a hub or menu to get to the gameplay bits.
Yeah. That was my point.