• calcopiritus@lemmy.world
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    3 hours ago

    The new Pokemon games grind to a halt if you are in the south of the map and look at the north. Because you are rendering the entire map. How is that optimized to hell and back?

    • Prunebutt@slrpnk.net
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      3 hours ago

      Those aren’t developed by Nintendo, but by Game Freak. Compare those to Mario Cart, Mario Odysee, Zelda BotW and TotK, etc.

      • calcopiritus@lemmy.world
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        3 hours ago

        Well, game freak is still a Japanese developer. Mario Cart is a very computationally light concept, as usually are Mario games, idk about odyssey in particular though, but they tend to be small maps with small amount of entities each. Zelda is fair, I’ve heard good things about it.

        It’s easy to make a good performing game if its concept and art design are computationally light. Optimization is about turning a computationally hard problem into a light algorithm that doesn’t take much resources.

        • Gestrid@lemmy.ca
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          2 hours ago

          Zelda is fair, I’ve heard good things about it.

          Breath of the Wild actually had quite a lot of frame drops in the Lost Woods. I remember it was a topic of discussion for a while.

          I don’t remember for sure if Tears of the Kingdom suffered from the same issues or not.

        • Prunebutt@slrpnk.net
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          2 hours ago

          Not claiming that all japanese devs are like Nintendo. Just that there is some variety.

          Mariko Kart is graphically quite complex for the hardware it’s running on, so are Mario games (these maps are neither small nor do they have only few entities). There’s a german youtuber who analyses the technical aspects of many nintendo games and given his report: it’s amazing how good these games look on the switch.

          Optimization is about turning a computationally hard problem into a light algorithm that doesn’t take much resources.

          Yeah. And Nintendo’s first party games look incredible for the hardware they run on.