Remember kids, don’t tilt the bottle too much
Always be mindful of the mouth of the bottle!
be careful that when you throw, angle the bottle so the fuel doesn’t spill out the mouth and light your own back on fire.
Not a problem if you actually make them properly.
The bottle is filled with a flammable liquid usually something thick like motor oil or diesel, and stoppered with a cork or cap, then a rag is tied around the neck of the bottle, not stuffed into it. Then the rag is lit, and the bottle thrown. When it hits, it’ll break and the lit rag ignites the fuel in the bottle.
This is of course purely talking about the historical use of these devices. I definitely don’t condone anyone saving their wine bottles and corks for future reuse.
I definitely don’t condone anyone saving their wine bottles and corks for future reuse.
Unacceptable, being against recycling like that. What about the turtles?
This makes me glad I never tried to make molotovs before cause I never thought of that
It honestly kind of seems like common sense to me lol I always overthink things though.
I mean yeah after thinking about it it’s intuitive.
Problem is I never really thought about it lmao
Be the light you want to see in the world
BORTLES!
The BOAT!
Throwing a toaster in the tub = lightning bolt
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Alchemist’s Fire is basically the Molotov Cocktail of 5e, so I’d just use that.
1d4 Fire damage
per round unless they take an action to put the fire out seems pretty reasonable to me. Puts it on par with a shortsword at the very least.Fireball’s damage is insane (the designers intentionally made it deal more damage than spells of the same level “because it’s an iconic spell”), so I wouldn’t really use it as a baseline for balancing anything, personally.
Alchemist’s Fire also exists in 2.0, 2.5, 3.0, and 3.5. I dunno about
WoW with dice4th edition, or 1st edition. My parents had both the red and blue boxes, but we read the rules and immediately went for AD&D cause that was more flexible when we started the family game in Dragonlance.
I’d treat it as a thrown flask of oil. If they’re not proficient with improvised weapons and roll a natural 1 on the attack, they hit themselves.
Crit fumbles are anti-fun
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Sure, but the question was “how you you as a DM rule this?” Unless you’re running a game where the players are all commoners, it’s safe to assume there’s a less than 1 in 20 chance of hitting yourself with a thrown weapon
Depends on the group. Some people love them.
True, some people are casters
Then don’t do that part
You should take your own advice, your players who play martials will have a lot more fun if they aren’t dealing damage to themselves one in every twenty hits
If you want to be good at improvised weapons, you can choose that.
It’s wizard time motherfuckers. Fireball