• Skullgrid@lemmy.world
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    10 hours ago

    Bastard ruining technology through one company moves to ruin technology through another company.

    RIP Bozo, you won’t be missed

    EDIT : People seem to be interpreting this as me hating on that guy. I’m hating on apple and facebook. Fuck them both, all this shithead has done is gone from one company fucking up technology (apple) and gone to another company fucking up technology (facebook)

    • Echo Dot@feddit.uk
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      10 hours ago

      He’s going to do a lot less damage at Meta. Other than the quest I don’t think they actually make any hardware. What’s he going to do?

      • Skullgrid@lemmy.world
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        10 hours ago

        thanks for making me realise that my post is interpreted as hating whoever the fuck this guy is, and not the shitty companies he’s working for. for your convenience :

        Bastard ruining technology through one company moves to ruin technology through another company.

        RIP Bozo, you won’t be missed

        EDIT : People seem to be interpreting this as me hating on that guy. I’m hating on apple and facebook. Fuck them both, all this shithead has done is gone from one company fucking up technology (apple) and gone to another company fucking up technology (facebook)

      • Chloé 🥕@lemmy.blahaj.zone
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        15 hours ago

        apple was known for making excellent UX, that’s the main reason their products are successful. It Just Works™. (well, that and status symbol)

        the problems started before version 26, but i don’t think there’s been an apple software release that botched in a while

        • Alaknár@sopuli.xyz
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          4 hours ago

          apple was known for making excellent UX,

          It honestly baffles me how people can say this with a straight face. Iphone’s UX is abysmal.

          You open something, and to go back from it you… Look around the screen for clues! Sometimes, you have to swipe down. Sometimes swipe left. Sometimes tap the background. Sometimes tap the top-left corner. Other times, the top-left corner. Unless it’s not just the top-left, it’s the “toppest-leftest”, a small little indicator on the very edge of the screen.

          Whereas on Android you go back by tapping the “back” button, or swiping left/right from the edge of the screen (making the gesture ambidextrous). The only exception to this rule is when you’re using an app that was lazily ported from iOS…

            • lolrightythen@lemmy.world
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              12 hours ago

              Interesting to look at the votes on this thread. Especially on Lemmy.

              I dont have a meaningful takeaway.

              • Echo Dot@feddit.uk
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                10 hours ago

                I have a book on UX that was probably printed around 2010. Going through it apples new liquid glass design style basically violates every single one of the books principles.

                The first and foremost being that it’s almost impossible for developers to emulate. It’s almost like they want there to be this dark contrast between the apple made operating system and the developer made apps, which is an insane thing for them to go for but it does appear to be what they’re actually trying to achieve.

        • Skullgrid@lemmy.world
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          12 hours ago

          Taking your files and randomising where they go is not good UX.

          Having all your windows explode because you moved your mouse to the corner is not good UX.

          Having a mouse be completely unusable when charging is not good UX

        • kautau@lemmy.world
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          11 minutes ago

          Yeah the Human Interface Guidelines were the precursor to design systems, and for a little while, design/ux really was front and center and that influence and patterns that worked spread through software projects and products. Nowadays sadly UX always takes a back seat to capitalizing on attention, and capitalism in general.

          Edit: It’s important to remember that Apple was writing 350 page interface books in 1992. They pioneered “look and feel.”

          https://dl.acm.org/doi/book/10.5555/573097

          Nowadays those questions are like

          “Did the user make a purchase? How many ads did they see in 15 seconds? Are they still scrolling? How much data have you collected?”

  • tomiant@piefed.social
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    5 hours ago

    “Design philosophy” may be the one type of philosophy even more useless than actual philosophy.

      • SkyeStarfall@lemmy.blahaj.zone
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        12 hours ago

        Damn. Truly a visionary I must say. Nobody ever thought to think of a design in terms of how something works before

        No but seriously though, I don’t really get this quote. Isn’t that… obvious?

        • WhyIHateTheInternet@lemmy.world
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          12 hours ago

          For Apple? No, it isn’t. Which is why we got the incredible air phone or whatever that shit was.

          They make quality stuff, but it’s always been about vanity. Drives me nuts how much some people are religious about their shit.

          • And009@lemmynsfw.com
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            10 hours ago

            Their shit like iPad and macbook, for creative work. There are no efficient alternatives.

          • Echo Dot@feddit.uk
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            10 hours ago

            As far as I understand it nobody’s even buying the iPhone air. It’s obviously a cheap version of the product which should be great if it also had a cheaper price, but since it costs almost as much as the normal iPhone no one can see the point.

      • mrgoosmoos@lemmy.ca
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        13 hours ago

        ohhh, so Microsoft is bad at design, I was trying to pinpoint exactly what was so fucked up with their shit

        because seriously how the fuck does nothing Microsoft just work anymore

        even notepad was enshittified, I just learned there’s fucking copilot in notepad. I’m trying to hold out on Win10 at work, but they’re also making OneDrive trigger BSODs a few times a day now…

        • [object Object]@lemmy.world
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          9 hours ago

          TBF Microsoft also don’t know how to make things look and feel right. For ages, their primary UI design tools were a toolbar crammed with buttons end to end, a vertical list crammed with items, and a table crammed with items row by row — culminating in Windows 8’s tiles. MS didn’t understand that people need spatial organization, spacing and margins, and only recently started separating toolbar buttons with white space in their apps.

          Meanwhile principles of grouping are any designer’s most basic tools. One could make good design with sticks and mud if they follow the principles.

        • cannedtuna@lemmy.world
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          17 hours ago

          Whatever it was before, go back.

          Read their design guide when I was learning proper UI/UX design and there was a lot of detail on how designing it to be simple and intuiting how users used the interface. Not putting options behind a ton of sub menus, making buttons a certain size, what feedback is expected, how best to make notifications readable, etc. It’s like they threw out everything and said fuck it.

          • brbposting@sh.itjust.works
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            15 hours ago

            Some options hidden under submenus are just almost never used

            Maybe you select some text on iOS and clearly your first instinct is going to be to do something with Apple Intelligence. What are the chances you would want to look the text up? Like zero so that’s an extra tap

            (Uhg)

            PS: retesting this now, maybe it got better with 26.1

            • ChickenLadyLovesLife@lemmy.world
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              44 minutes ago

              My “favorite” thing in iOS is when you’re composing an email and want to insert a photo. You press and hold to get a context menu, then you tap the right arrow on the context menu a few times until you get “insert photo” (because apparently inserting a photo in an email is the last thing you’d ever want to do). Easy enough (lol) except that the right arrow changes position every time you tap it because the width of the context menu changes based on the width of the text options, so you’re likely to tap outside the menu and dismiss it accidentally. For bonus points, I get to watch my 90-year-old mother with long fingernails try to do this.

  • kora@sh.itjust.works
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    14 hours ago

    Meta CEO Mark Zuckerberg announced that Dye will lead a new creative studio within the company’s AR/VR division Reality Labs.

    Sweet, now he can actually achieve his fantasy of becoming a glazier in VR.

  • Xylight@lemdro.id
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    14 hours ago

    this is a partial rewrite of an older meme captioned “if apple really had courage”