Hey, thanks for reading my bio. You know, you’re pretty cool. I’m glad we got to share this moment together.

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Joined 1 year ago
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Cake day: February 15th, 2024

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    • Mountains count, the height limit starts from wherever you launch from.

    • Structures count as well, so if you’re flying within 400ft of a 400ft tall building, you can fly up to ~800ft.

    • Carrying a jar of dirt sadly does not work.

    • No fly zones and certain classes of airspace (such as near airports, active stadiums) always take priority over this.

    • These rules are highly location and country/province specific.



  • From the update changelog:

    We made major performance optimizations targeting mid-to-late game colonies. On an example machine, we saw 20-30% additional TPS in late game colonies. We rewrote many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded. Pawns/Things are now ticked less often in certain circumstances (e.g. when off camera). There are also several optimizations to minor systems and fixes to major memory leaks.

    We significantly reduced game launch times in version 1.6! For example, on our development machines version 1.5 previously launched in 18.57s with all expansions. Now version 1.6 launches in 4.66s - and that’s with an additional expansion!