• Magiilaro@feddit.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    16 hours ago

    I am sure that Nintendo is using FPGA for internal R&D, so they have people capable of writing cores for FPGA. Add to that the fact that Nintendo has all the schematics and detailed information about the original hardware and designs.

    Yes, a FPGA would have been work, but not lots of work for them. And we are speaking of 8 and 16 bit hardware, that is very small and limited hardware.

    Besides that: Windows can run on a Raspberry PI, so maybe the emulator on Windows used by Nintendo is already using that. Who knows?

    • lengau@midwest.social
      link
      fedilink
      English
      arrow-up
      1
      ·
      7 hours ago

      Making an FPGA for all of this is far more work than pulling an open source emulator and sticking it on a machine…

        • lengau@midwest.social
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 hours ago

          This looks a whole lot like it’s probably some random emulator they grabbed and full screened?

          • Magiilaro@feddit.org
            link
            fedilink
            English
            arrow-up
            2
            ·
            5 hours ago

            Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.

            • lengau@midwest.social
              link
              fedilink
              English
              arrow-up
              1
              ·
              3 hours ago

              I take it you’ve never ported an application to a different platform running on a different hardware architecture before.

              • Magiilaro@feddit.org
                link
                fedilink
                English
                arrow-up
                2
                ·
                2 hours ago

                I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.