• lengau@midwest.social
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 hours ago

    Making an FPGA for all of this is far more work than pulling an open source emulator and sticking it on a machine…

      • lengau@midwest.social
        link
        fedilink
        English
        arrow-up
        1
        ·
        6 hours ago

        This looks a whole lot like it’s probably some random emulator they grabbed and full screened?

        • Magiilaro@feddit.org
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 hours ago

          Why should they do that? They already have their own SNES emulator with Canoe (used for example on the SNES Classic Mini). It is much more logical to assume that they compiled Canoe to run on Windows for this exhibition.

          • lengau@midwest.social
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 hours ago

            I take it you’ve never ported an application to a different platform running on a different hardware architecture before.

            • Magiilaro@feddit.org
              link
              fedilink
              English
              arrow-up
              2
              ·
              2 hours ago

              I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.