Maven (famous)@lemmy.zip to Programmer Humor@lemmy.ml · 11 hours ago#godot #GodotEnginelemmy.zipimagemessage-square22fedilinkarrow-up1362arrow-down110file-text
arrow-up1352arrow-down1image#godot #GodotEnginelemmy.zipMaven (famous)@lemmy.zip to Programmer Humor@lemmy.ml · 11 hours agomessage-square22fedilinkfile-text
minus-squarePtsf@lemmy.worldlinkfedilinkarrow-up89·9 hours agoIsn’t it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?
minus-squareNeatNit@discuss.tchncs.delinkfedilinkarrow-up13·4 hours agoYes, but the language/compiler defines which characters are allowed in variable names.
minus-squarelad@programming.devlinkfedilinkEnglisharrow-up3·1 hour agoYes, but it still is about language, not game engine. Albeit technically, the statement is correct, since it is more specific.
minus-squareℍ𝕂-𝟞𝟝@sopuli.xyzlinkfedilinkEnglisharrow-up1·3 minutes agoYeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
minus-squaredohpaz42@lemmy.worldlinkfedilinkEnglisharrow-up39arrow-down2·8 hours agoSsh! 🫢 You’ll ruin the joke!
minus-squarethanks_shakey_snake@lemmy.calinkfedilinkarrow-up4·2 hours agoOkay but how does starting a secure shell help?
Isn’t it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?
Yes, but the language/compiler defines which characters are allowed in variable names.
Yes, but it still is about language, not game engine.
Albeit technically, the statement is correct, since it is more specific.
Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.
Ssh! 🫢 You’ll ruin the joke!
Okay but how does starting a secure shell help?
😨