Over the past two weeks, I have been working on an input management plugin.

LWIM crate is good, but I wanted to try a different approach inspired by the Unreal Engine Enhanced Input.

If you have never used it, I explained the approach in the README, where you can also find a link to UE’s documentation.

I finished the implementation and added examples, but I still need to write tests and improve the documentation. Planning to release it soon and continue focusing on the game :)

https://github.com/projectharmonia/bevy_enhanced_input