The dreamcast port is based on the mentioned Re3 (it’s a fork), which can becompiled on both PC and PS2. The author showed the gameplay on the original hardware some time ago. So I guess he adapted the controls as well. Sorry if I confused you.
On PS2 - yes because Re3 could be compiled for it. On PC it will work with modern controllers. It’s just a reverse-engineered port with some enhancements. But on Dreamcast - it depends on the port.
This port works with dual sticks as you would expect. It’s not a vanilla GTA III, it’s based on Re3 project.
They usually cut costs in unnoticeable for regular consumer way. Like include some chemistry that easy to produce and makes it tasty, but bad for health.
I have a small question about the keyboard :) How does it connect to the tablet? Via pins, it’s not BT?
but capacitive (most new touch screens) don’t seem to detect the Wacom pen
Yes, it’s totally expected! But looks like this screen supports MPP pens.
Thank you!
This is very helpful, thank you a lot!
How is the passive cooling? Does it get hot?
That’s interesting details, thanks!
I saw a few posts on their reddit, like this, they were positive, but no one mentioned the drawing aspect…
Awesome, thank you!
How is your drawing experience?
How is your drawing experience?
Thank you!
This will definitely come in handy, offsetting is quite hard. For segments it’s much simpler.
I didn’t intentionally draw the letter, I just wanted to showcase a nice shape :)
It just looks a little out of style compared to other objects:
The artist just want it to be consistent😅 Also the new mesh and UV have much better quality.
The game is easily moddable, so users can add whatever they like. You just put a text-based file with the info and a model in GLTF format alongside it, and the objects appear in the game.
Thanks for the info!
Here is the link for people who don’t use X: https://xcancel.com/gideonzhi/status/1819215914988196204
Yep, it’s just a fork that makes it compatible with the Dreamcast.
Ah, I can do it inside the client, thank you!
How did you enable merge conflict resolution for KeePassXC databases?
It requires to use a separate app like this which is not very convenient.