• AngryCommieKender@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      3 months ago

      It’s nowhere near as powerful as it was in 3rd edition, but True Strike and Harm was a favorite tactic of my wizard and my girlfriend’s cleric. Pretty much guaranteed to hit with a +20 to a touch attack. If the touch attack succeeded, target now has 1d4 HP. At that point our bard would hit them with a magic missile or acid arrow.

        • AngryCommieKender@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          3 months ago

          Well the touch attack ignoring armor helped more than the actual true strike most of the time. If it had been a normal attack to do damage, rather than just, “can I touch them,” I doubt it would have been as successful of an attack combination.

    • Fonzie!@ttrpg.network
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      3 months ago

      IDK replace the elephants with Large creatures such as horses and it seems to me like this would work

      • cryptiod137@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        3
        ·
        3 months ago

        TLDR: You wouldn’t polymorph a fireball.

        Basically nothing about this works.

        So first off, the insect plague isn’t a creature at all, it’s just a magical effect that appears like a bunch of locusts. It has no hit points or AC or Saving throws or any other game statistics.

        When spells do summon a creature of some sort, they list a creature type, a maximum CR (or how many of each CR) you can summon, how to determine their initiative, their disposition towards you and your allies, what happens when they get to 0 Hp and what happens to them when the spell ends.

        Animal shapes needs a few things to work that we don’t have here.

        First off, the spells says to choose any number of willing creatures to transform, but we don’t have creatures, we have a magical effect. How could you say a magical effect that has no intelligence, will, thoughts, and lacks the ability to communicate in any way is “willing”?

        Animal Shapes states the effect last the duration for each creature or until it drops to 0 HP. After that, it states that the creatures assumes the HP of the transformation, and then returns to its original HP when it’s transformation drops to 0 and any excess damage applies to the original form, but the insect plague doesn’t have any HP.

        In between the information about HP, it states that it’s game statistics are replaced by the creature choosen, other than alignment and it’s mental stats. What game statistics? Insect plague doesn’t have any. What happens when one of the (Large or smaller creatures) is in the air and has no mental stats? It would either totally unable to act, or dead depending on how you interpret ability scores being zero. If it’s dead right after it gains it new form, it reverts to its original form, so again this just doesn’t work.

        The worst part about this combo, is that you could probably do this, just not using insect plague. A couple of the conjure spells summon intelligent or even sentient creatures who could at least be interpreted as being willing. Find one that can fly, send them up in the air, and ready shape animals to cast then they are 30ft away. Note that that doesn’t mean 30ft up, you have to account for horizontal distance as well.

        • Fonzie!@ttrpg.network
          link
          fedilink
          arrow-up
          6
          arrow-down
          1
          ·
          3 months ago

          You really want to do this? Alright, let’s go!

          Not all spells and other magical effects list off AC, HP, CR etc. Some do, especially if they’re expected to fight, but some like Bags of Tricks don’t, but if you need the stats they can all be looked up.

          Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range.

          Source

          Insect Plague clearly states locusts appear, not an illusion or force resembling ones. And yes, Swarm of Insects does have stats.

          So yes, Insect Plague spawns the insects and they do have stats, it’s very well possible even purely RAW.

          Also for the distance, the Druid could very well already be within 30 ft of wherever the insects spawn, on a keep’s wall or a cliff for instance.

          • Troy@lemmy.ca
            link
            fedilink
            arrow-up
            4
            ·
            3 months ago

            The barbarian threw the druid up into the air and the druid had animal shapes held as an action with the trigger “once in range” ;)

          • cryptiod137@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            3 months ago

            Yes, this is what I live for.

            Some of the conjure spells don’t give the stat blocks in the text of the spell, they list and link to the creatures you can summon as it wouldn’t make sense to list them all with the spell. There are usually more creatures than what’s listed, it depends on what creatures were around when it wasprinted, but it does give you stat blocks if it expects you to have a creature

            Bag of tricks is particularly bad example as it only summons those monsters which are listed, which is more restrictive than most conjuration spells, and is an item.

            Evard’s Black Tentacles and Cloudkill also summon a persisting damaging effect like insect plague does, but I still wouldn’t let you animal shape those.

            Unseen Servant doesn’t even summon a full creature but it does list some stats and I’d probably rule you could animal shape as it at least has HP and AC to go off of.

            Where in insect plague does it say it summons a swarm of insects? It doesn’t. If it did, it would that it conjures a swarm of insects and hyperlink the monster listing. It repeatedly referrs to the magical effect as either the sphere or the area.

            Insects plagues effects also don’t line up the stats of swarm of insects,

            4d10 damage, 20ft radius sphere, con save for half damage, cannot move

            vs

            medium sized swarm of tiny creatures, melee attack +3 to hit, 4d4 damage or 2d4 when >= half hp, can move 20ft

            This actually brings up a good point…

            How many insects are in a swarm? The stat block doesn’t actually list an amount, so how many (Large or smaller creatures) are going to appear?

            And aren’t they going to to appear in the same space, since the swarm is copnglomerate medium creation, that would be several large creatures in one 5x5 space, would they even survive? Or are you going to be raining chunks of horse all over the battlefield?

            Even if you said a 20ft radius sphere, there could potentially thousands of locusts in there. If you rule that they all move to an unoccupied space, your most likely going to cover your entire map with horses, horses fall and everyone dies.

            On the range, I was just being precise about the real distance, but now that you mention, the druid would have to be within 30 feet to start the combo. Unlike actual summon spells, you have no way of communicating with or commanding the swarm of insects to fall. It can’t speak, with no listed languages and too low intelligence to learn one. Insect Plague is a magical effect with no senses whatsoever, and can’t move.

            This loops back around to the whole “willing” part of animal shapes. Swarm of insects has no way of being willing or even communicating it’s willingness to be transformed. You could try charming the swarm of insects, except that they are immune to the charmed condition.

            They are also immune to being knocked prone, so you can’t use that to make them fall as you might for another flying creature. Really they are immune to most other conditions, I can’t see one that would let you circumvent the inability to be willing or just mechanically make them fall.

            There is no hard rule for one creature falling onto a other. There is however an optional rule in Tashas that states:

            If a creature falls into the space of a second creature and neither of them is Tiny, the second creature must succeed on a DC 15 Dexterity saving throw or be impacted by the falling creature, and any damage resulting from the fall is divided evenly between them. The impacted creature is also knocked prone, unless it is two or more sizes larger than the falling creature.

            Without this optional rule, we have no RAW or RAI way of determining the damage this would even cause.

            Weight and size do not matter for fall damage, so you would actually be better off using medium creatures as you could hit large or larger creatures multiple times. Elephants are still really funny, although I would have used cows.

            The worst part about all this combo that clearly does not work is that it uses a 5th and 8th level spell slot from two different PCs, or one over multiple turns, to do something that you can completely RAW using one 3rd spell slot to cast.

            Conjure Animals lets you summon eight CR1/4 creatures, in an unoccupied space with a range of 60ft. Normal falling damage is 1d6 per 10 feet fallen, round down. So one conjured creature could be 5d6 damage. If you have a huge or gargantuan target, or multiple targets, this could be as high as 40d6. That would be enough to kill any gargantuan creature below CR11 assuming average HP.

            Sorry if this is incomprehensible or too long, I wrote this over a couple hours in between errands and making dinner, but I did enjoy going over everything that goes into this.