By now, everyone in the world knows that American tipping culture is getting out of hand. That doesn’t mean you can’t introduce another way of “supporting” creators. Mike Ybarra, the former president of Blizzard, shared his desire to tip developers of especially enjoyable games.

“When I beat a game, there are some that just leave me in awe of how amazing the experience was. At the end of the game, I’ve often thought ‘I wish I could give these folks another $10 or $20 because it was worth more than my initial $70 and they didn’t try to nickel and dime me every second.’”

  • brsrklf@jlai.lu
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    9 months ago

    None of the game he mentions deserve that. I like HZD, but this is the product of a studio owned by a massive company. People who made the game what it is got their work’s worth, and if not, Sony would be to blame.

    “Tipping” video game creators already exists. Ask the Dwarf Fortress creators, who have been offering their game for free for decades, and are funded by donations and only since a year ago, the completely optional paid version.

    • EldritchFeminity@lemmy.blahaj.zone
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      9 months ago

      On the one hand, the industry is well known for its poor wages and horrible working conditions. On the other hand, as you said, that’s on the companies and we shouldn’t be expected to pay their workers for them.

      These guys rake in more money than Hollywood, and yet they think we should pay more because they don’t want to pay their workers a fair wage? How about we help them unionize instead. That sounds more worthwhile to me.

      • brsrklf@jlai.lu
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        8 months ago

        Well said. There is no way a “tipping” system set up by big publishers would end up in the creators’ pocket anyway.

        Especially not if you include every small hand from programmer to artist to QA tester etc (and they should be included).

        • EldritchFeminity@lemmy.blahaj.zone
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          9 months ago

          And that’s pretty standard for the video game industry. I can think of maybe 2 unionized studios in the US, and those have both happened within the past 5 years or so. One of those is actually a studio that was bought up by Blizzard and was so concerned that their work culture was going to be destroyed and replaced with Blizzard’s toxic culture that the entire studio formed a union in response.

          Quality of life is so bad in the industry that not only is crunch a normal part of working, but you can expect to work 7 days a week for 3 or 4 months at a time, even eating and sleeping in the office. And pay is so bad that there are people working at Blizzard who can’t afford to buy lunch at the company cafeteria and are living out of their cars because they can’t afford rent within commuting distance of the office. I recently heard a dev talking about how he left Blizzard to go work for Amazon for better pay and benefits. When Amazon’s working conditions are better than yours, you know you’re in deep shit.