- cross-posted to:
- projectharmonia@lemmy.ml
- cross-posted to:
- projectharmonia@lemmy.ml
Glad to see that you can import the model from Blender and the transparency just works. Also the index of refraction table in the Bevy docs was very helpful! All models made by my wife 😅
That’s really smooth. The boolean and mesh don’t line up perfectly so it feels like there’s ghosting and that’s jank, but I’m impressed by how smoothly the window moves.
Thanks!
Yes, I suspect that there is one frame delay somewhere, need to debug…
It’s fast because it’s not really a boolean operation in 3D. I treat my walls and windows/doors as 2D planes and cut out the holes in 2D. It’s much cheaper. And then I convert the coordinates into 3D.