🧬 bevy_replicon v0.22.0 is out!
It’s a high level networking crate for the Bevy game engine.
Now mapped client events will not be drained and will behave exactly like other events. But it’s a small breaking change since such events now require a Clone impl.
See the changelog for a full list of changes: https://github.com/projectharmonia/bevy_replicon/blob/master/CHANGELOG.md
You must log in or register to comment.