One of my favorite player backstories was a well-to-do guy having a midlife crisis and going on adventures while still writing home sometimes to assure The Wife that he’s just on a business trip.
Player 1’s father is obviously the Warlord.
Player 2’s father is also the Warlord. He killed the father in the same way Darth Vader killed Anakin Skywalker.
Player 3’s mother sold their soul for the Warlord to fall in love with her.
Player 4’s Father is the Warlord and Player 3’s Mother. Except after they got together they settled down for a happily ever after.
Player 5: My parents were adventurers and pressured me into this life. Every summer it was adventure camp. Battle training for three hours a day on top of lessons in navigation, foraging, survival, and lute lessons. I’m only doing this because I have no other skills. Thanks mom & dad…
This is exactly what I would do if I rolled god like stats
“You could play music at this tavern.”
“I think I’d rather get eaten.”
My current campaign has a character whose parents still live in the town where the adventure is largely based. A lot of effort is spent convincing other townsfolk not to tell his mother what he’s been up to. It’s fantastic.
This is my current campaign.
One of my party members is the last survivor of a noble family who got murdered by an usurper, the other is a paladin who swore vengeance against a demonic cult, and the other is a girl who sold her soul to obtain enough power to get retribution against the one who killed her entire family.
And then there’s me, a goofy dude who has spent a peaceful life as a city guard and is actually pretty chill and looking forward to inheriting his family’s shop.
looking forward to inheriting his family’s shop.
Dm : I think I’m gonna try to kill this guy
I’m playing a wizard who had a great life but was fascinated by the Underdark and wanted to go there. Everything was fine until she started adventuring lol.