Any other druid players totally content with these updates? Reading through the patch notes I found a lot to be happy about:
New items seem great for build diversity; not much synergy with current meta builds
Better loot from silent chests; might actually be worth opening now
Less monster wandering; might help werebear builds by making mobility less of an issue
More experience for completing whispers
Stronger Helltide monsters; unpopular opinion perhaps but they always felt a little too easy to me, definitely prefer a more challenging experience to match the apocalyptic atmosphere
More basic attack options; Storm Strike always had way too much utility to pass up, even after buffing everything else
Buffs to companion-focused aspects; might even see viable companion builds with the new malignant hearts
Buffs to unique chest pieces that are currently fun but underwhelming
More options for CC reduction; not enough to replace bulwark, but a step in the right direction
More dungeon loot
In fact I have very few objections to these patch notes, nerfs included. Bulwark spam is killing my keyboard - I wouldn’t mind having to dodge am attack every once in a while. The cost of mystery chests seems awfully steep, and the XP bonus for completing a stronghold feels a little underwhelming, but otherwise these changes all seem great for build diversity.
All the nerfs to resists and armor amounts to a quite significant buff to the damage of the bulwark explosion build in PvP. I was unable to kill Barbs and some rogues before the patch but now they go down pretty quick if they choose to stay and fight.
Any other druid players totally content with these updates? Reading through the patch notes I found a lot to be happy about:
In fact I have very few objections to these patch notes, nerfs included. Bulwark spam is killing my keyboard - I wouldn’t mind having to dodge am attack every once in a while. The cost of mystery chests seems awfully steep, and the XP bonus for completing a stronghold feels a little underwhelming, but otherwise these changes all seem great for build diversity.
All the nerfs to resists and armor amounts to a quite significant buff to the damage of the bulwark explosion build in PvP. I was unable to kill Barbs and some rogues before the patch but now they go down pretty quick if they choose to stay and fight.