Yeah I guess so. Less like a look here’s a world that I designed, how do we fill it approach and more like a what story do we want to tell and what does the world look like kind of approach if that makes sense.
Yeah I guess so. Less like a look here’s a world that I designed, how do we fill it approach and more like a what story do we want to tell and what does the world look like kind of approach if that makes sense.
Yep pretty much. All games boil down to what you mentioned above but the execution can vastly differ. I guess the low end is the Ubisoft approach where everything is just a generic world and its go climb this tower/ capture this outpost etc and the high end is the Rockstar approach where it might be drive there, do this but things could be different in between that keeps it engaging. I guess it feels more like a living world.
I’m burnt out on open world games. Some are good with dense rich areas that are interesting and make you want to explore but most these days are just bland, overly large and filled with generic quests.
Games need to stop being open world for the stake of being open world. I think for a lot of games, having multiple open-ended areas can work much better.
When you’re out of ideas so you go back to basics.
Yep exactly. I’ve also noticed that a lot of subreddits are also run by mods pushing certain agenda’s, removing anything they don’t agree with. Doesn’t make for a very healthy community.
Steven Huffman be huffing something.
Goes for most of Reddit these days.
Can never guarantee anything but you got some options for decent security. I’ve used Tailscale and also Cloudflare with blocking all ips except for my known devices.
Not really. PS6 parts have already been selected and the chipset entered production in 2022.