I dabble in coding, linux, gaming, HEMA, LARP, e-mobility, carhacking, simpits and… parenting?

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Joined 1 year ago
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Cake day: June 16th, 2023

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  • I get the charm of a console for gaming. Just switch it on and go. Still prefer a PC at the end of the day though. For once my preferred genres are very unrepresented on consoles and since I dabble in DIY I do not have that level of freedom on a console or mobile phone. Well, do some extend. Fiddling around with key remappers that hijack on the accessibility system is horrible. Anyway, I enjoy tinkering and this is not really something consoles are known for, no?

    This said it is very amazing that I can just e.g. fire up Waydroid nowadays, connect an X360 controller and play AmongUs with the little one on my Linux PC. That level of possibilities is mind boggling.


  • Quite an impressive list (together with the other posts). And here I thought I was a space nutter (thanks Beyond The Frontier!).

    Missing the slug throwers Diaspora: Shattered Armistice and House of the Dying Sun though. The former is an Open Freespace mod in the BSG verse with a great campaign, the latter a rather short but still very nicely done pew pew that shines especially on sound effects (and I guess VR but I didn’t try that). Both do TrackIR though (and I even hacked together an OpenTrack provider for the native Linux version of FSO).




















  • Some offer continuous ship telemetry, but that’s mostly games that are more simulation focused and thus more grounded in reality - think flight sim. A few notable exceptions exist, like Fly Dangerous, that serves everything on a silver platter.

    ED is a mixed bag. Some information is available in the JSON files it dumps regularly, where they can be consumed by various 3rd party apps, or your own. I’ve a writeup and a demo video of this specific part in an early state at simpit.dev/version-1/plumbing/

    ED is however not very detailed and only dumps information if a certain threshold is reached. We get for example no airspeed in the files but we get latitude and longitude on a planetary and with the radius of the planet (yes, a game made me do Maths!11eleven) we can calculate some missing data to feed e.g. a primary flight display (the one that is stuck in the video - it does operate on a planetary ;-))


  • Yes, the monitor is a separate entity but some of the buttons at the bottom are used to control it’s OSD menu. It’s not a touchscreen because it’s salvaged from a very old laptop (and I despise touchscreens :D). It’s software is a home brew React app basically as described for the old version here: https://simpit.dev/version-1/mfd-software/

    I have a list for the buttons yes. All buttons are connected. I’m working on a write-up of the wiring. Some can not be read by ED due to button limits. I work around this by remapping them to keyboard presses (AntiMicroX). It’s really so much that I can hardly showcase all in one little video 🤓 Some are currently not even in use and are crammed below the contraption. There’s also a total of 17 status indicators which can display various states. That’s a NeoPixel so it can be extended if needed. It’s all driven and organized by an Arduino Mega. It’s daemon is a Rust program that also raises a virtual joystick with the system.

    Thanks :-)