Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 3 days agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square70fedilinkarrow-up1117arrow-down10
arrow-up1117arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 3 days agomessage-square70fedilink
At the moment, maybe.