nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 18 hours agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up134arrow-down12cross-posted to: pcgaming@lemmy.ca
arrow-up132arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 18 hours agomessage-square18fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up6·8 hours agoThat’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.
That’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.