BrikoX@lemmy.zip to Gaming@lemmy.zipEnglish · 4 days agoDragon Age: The Veilguard's impressive tresses feature '50,000 individual strands per character for over 100 hairstyles'www.pcgamer.comexternal-linkmessage-square27fedilinkarrow-up157arrow-down110file-text
arrow-up147arrow-down1external-linkDragon Age: The Veilguard's impressive tresses feature '50,000 individual strands per character for over 100 hairstyles'www.pcgamer.comBrikoX@lemmy.zip to Gaming@lemmy.zipEnglish · 4 days agomessage-square27fedilinkfile-text
minus-squareKyrgizion@lemmy.worldlinkfedilinkEnglisharrow-up33arrow-down9·4 days agoSo this is what they spent development time on rather than gameplay and story. Figures.
minus-squareMurrayL@lemmy.worldlinkfedilinkEnglisharrow-up20arrow-down8·4 days agoYes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.
minus-squareRampsquatch@sh.itjust.workslinkfedilinkEnglisharrow-up28arrow-down3·4 days agoNo, they probably weren’t. The funding for that team however…
minus-squarezipzoopaboop@lemmynsfw.comlinkfedilinkEnglisharrow-up6·4 days agoThe tech was started on FIFA 21 and has been added to by various teams since then, article seems to dump it but the press release covers it
So this is what they spent development time on rather than gameplay and story. Figures.
Yes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.
No, they probably weren’t. The funding for that team however…
The tech was started on FIFA 21 and has been added to by various teams since then, article seems to dump it but the press release covers it