nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 19 hours agoMetro Awakening dev on VR haters complaining about missing games – “it’s never been a better moment to step into VR”www.videogamer.comexternal-linkmessage-square7fedilinkarrow-up128arrow-down13
arrow-up125arrow-down1external-linkMetro Awakening dev on VR haters complaining about missing games – “it’s never been a better moment to step into VR”www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 19 hours agomessage-square7fedilink
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up4·9 hours agoI’m still not sure why there’s a trend of scaling down the experience. Half-Life: Alyx felt shorter than a Half-Life game, and had MUCH fewer weapons. At best, these games are slightly extensive tech demos.
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up3·8 hours agoEverything has to look better up-close. VR lets you get reeeal close.
I’m still not sure why there’s a trend of scaling down the experience. Half-Life: Alyx felt shorter than a Half-Life game, and had MUCH fewer weapons.
At best, these games are slightly extensive tech demos.
Everything has to look better up-close.
VR lets you get reeeal close.