It’s a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.

While porting my game, I made many improvements. Actually using the crate gave me a better perspective 😅

Here’s a quick showcase from my game. Smooth movement now automatically done by built-in LerpDelta modifier.

Also notice how pressing Esc cancels object spawning first due to the context priority.

Pressed keys displayed via screenkey app.

I also refined controls and added proper gamepad support. But touchscreen is still required due to missing UI navigation in Bevy. And I need to add cursor control with sticks 😅

Now I planning to implement some important features for bevy_replicon.

📜Full changelog 📦bevy_enhanced_input