• A_Random_Idiot@lemmy.world
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    19 hours ago

    Okay steam, if its just a digital license and not ownership… Then surely you’ll be significantly lowering prices, Since you charge full ownership prices for games, not license prices… Right?

        • emax_gomax@lemmy.world
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          6 hours ago

          So games sold on storefronts owned by the same publishers as the game should be 30% cheaper right? Right?

          • Kecessa@sh.itjust.works
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            3 hours ago

            Should be cheaper, emphasis on should, but at the same time if they sell directly and take the same cut, that’s one less intermediary in the chain so more money going to the devs.

            None of the managerial class are good people, wake up, all billionaires are taking advantage of us.

        • SpacetimeMachine@lemmy.world
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          16 hours ago

          They are also deflating it by providing services that developers would otherwise have to spend time and money on to develop themselves.

          • Kecessa@sh.itjust.works
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            8 hours ago

            Their 30% cuts allowed Gabe to start collecting yachts, they could charge a lot less while still offering the same services and only Gabe would see his finances take the hit, no one else in the world would be poorer if they charged 20% instead.

    • Telodzrum@lemmy.world
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      18 hours ago

      G*mers really don’t want the industry to evaluate the $60 price point and apply inflationary adjustments going back to when it became the standard.

      • InverseParallax@lemmy.world
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        18 hours ago

        The $60 was based on 55%+ going to distribution channels, +physical media costs, so it could be down from there.

        • A_Random_Idiot@lemmy.world
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          13 hours ago

          regular reminder that digital distribution was sold to us under the false promise that games would be cheaper, because they wouldnt have to pay for printing boxes, CDs, manuals, greebles, Wouldnt have to pay for shipping or storage, or any other burden addition of physical media.

          That we’d be able to buy games for 30 dollars, and that that the developers and everyone involved would make more money than they would have paying 50 for a physical game.

          • InverseParallax@lemmy.world
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            13 hours ago

            Yeah, this is the original sin, they just banked the cost the whole time until they could cry that they need to charge more because of inflation.

            • A_Random_Idiot@lemmy.world
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              9 hours ago

              and now, they are wanting to sell games for 70-80 bucks for AAA titles.

              Its not cause the games are 50 dollars that they arent making enough hundreds of millions. The only reason these AAA games arent making bank is because they’re shit

              Can anyone honestly remember the last AAA title that wasnt an absolute dog pile?

        • Saik0@lemmy.saik0.com
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          14 hours ago

          Why compare oranges and apples? Console and PC games were never the same from a price perspective.

        • A_Random_Idiot@lemmy.world
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          13 hours ago

          People seem to forget that just moderately decent games sell magnitudes more today than they did 20 years ago, too, thus continuing to bring in insane cash (as long as you arent sony or other companies that are obscenely wasteful…) despite inflation, this stable pricing making them a good entertainment investment for people whose minimum wage hasnt changed in like 15 years

        • Corgana@startrek.website
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          16 hours ago

          This is a really interesting chart. A lot of N64 games were $70 and even $80 at launch which is upwards of $150 today. Just crazy.