For example if you want pretty effects like areas being lit by projectiles will Compatibility provide lower of options than Forward+ ?
Can you use materials (normals, reflect, etc) on textures in Compatibility to have light show up as it’s passing by?
I’m still getting a grasp on things, nothing serious yet, but I’d like to know what to expect and your experience. More of a food for thought type of question.
4.2 will actually add glow effects in 2D but they only seem to be working in thr Forward+ renderer right now. I think some other effects like trails also don’t work on the Compatibility renderer. Compatibility is mostly for webgames and GUI apps.
If your goal is to make a desktop game then there isn’t much reason in not using the forward renderer.
Ok Cool, that’s pretty much exactly what I wanted to know. Thank you so much!
It seems like compatibility doesn’t have some anti-aliasing modes or something when I’ve tried it, although idk about light effects
Good to know, thank you!