Warhammer 40,000: Space Marine 2 dev Tim Willits explains why the game was able to achieve massive success when so many big budget games have failed lately.
So you have valid points and I do think it needs to be better, I however love the damn game. I would disagree that the assault class is weak, I’ve play plenty of matches where a good assault player is very key to the teams success. Melee is really strong when used correctly. I also think only a few of the weapons are weak, but I’ve still found their place in a teams composition.
I do think they should of launched with more maps and modes, according to them though they are coming and I’m willing to be a bit patient. The first patch was good and another operation is coming this month. Which is good stuff.
So you have valid points and I do think it needs to be better, I however love the damn game. I would disagree that the assault class is weak, I’ve play plenty of matches where a good assault player is very key to the teams success. Melee is really strong when used correctly. I also think only a few of the weapons are weak, but I’ve still found their place in a teams composition.
I do think they should of launched with more maps and modes, according to them though they are coming and I’m willing to be a bit patient. The first patch was good and another operation is coming this month. Which is good stuff.