Getting into DCSS a lot recently. Still just running Minotaur Berserker with the furthest I’ve made it being the 10th floor aha.

Regardless, really enjoying it and wondering if others have any other recommendations. I tried ToME4 and just felt overwhelmed and wasn’t enjoying myself too much.

Have my eyes of Caves of Qud as well. Love the more “literary” aspect to it (even though I know it’s often nonsense), and the atmosphere/setting. Seems to be highly regarded overall though. Wondering if I should buy it and play alongside DCSS.

    • bankimu@lemm.ee
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      1 year ago

      I don’t think anyone should play anything other than Hades.

      Until Hades 2 is released, that is.

    • Venutian Spring@lemmy.fmhy.ml
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      1 year ago

      I’m so in love with this game it’s not even funny. Hated it the first time I played it on Xbox, got it on my steam deck and can’t put it down.

    • Matte@feddit.it
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      1 year ago

      this was my first roguelike, we used to play it in high school in 1996 on the lab computers. nice times.

  • Mummelpuffin@beehaw.org
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    1 year ago

    COGMIND.

    COGMIND COGMIND COGMIND.

    Cogmind is legitimately the most underrated “real” roguelike around. Everyone knows about CDDA and Caves of Qud or whatever, I never see anyone talk about Cogmind. It’s such a rabbit hole both gameplay and actually story-wise (because yeah, it actually has a story, despite being a traditional roguelike) that I can’t help but wonder how the hell it’s developer keeps going.

    They have a blog where they talk about the game. It’s borderline obsessive.

    If I look at any one aspect of it closely I inevitably end up going “wait, what the hell?” because it goes farther than I expected. In-game computer terminals, the way word of your presence travels throughout the caverns you’re in, each tile actually being a 3x3 space which affects how much “cover” you have… playing for quite a few hours before meeting other truly sentient robots and realizing that oh, there’s, like, lore. A lot of it.

    • 0U714W@slrpnk.net
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      1 year ago

      COGMIND is, hands-down, the most beautiful Roguelike game I have ever enjoyed. I recommend this game as well! God, I wish it had a mobile port.

  • Ashyr@kbin.social
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    1 year ago

    Caves of Qud is phenomenal and you won’t regret playing it. If you have a phone, I’d highly recommend Shattered Pixel Dungeon. It may be one of the cleanest versions of the genre. It’s also available on PC, but I’ve never played it there.

    Similarly, I think Hoplite on the phone may be the most distilled version of the genre, pared down to the barest essentials and utterly glorious as a result.

  • GeekyOnion@beehaw.org
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    1 year ago

    I tend to play a lot of the old text-tile games that I cut my teeth on back starting with Angband. Any of those variants are enjoyable, but I pretty much stick to Zangband (Angband adding in the work of Zelazny) and frogcomposband (It’s a mouthfull, but FUN).

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    1 year ago

    The only one I know is Dead Cells. I could play it all day even though I’m awful haha.

    • MgB2@feddit.de
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      1 year ago

      I’d like to add Enter the Gungeon to this list, as it fits thematically. It’s a roguelite with bullet hell aspects. In many respects very similar to The Binding of Isaac. And it has a great art style and humor.

  • space@beehaw.org
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    1 year ago

    Binding of Isaac is my favorite.

    If you are curious about a classic originator in the genre, and willing for a steep learning curve, I highly recommend to check out Nethack: “NetHack is a single-player roguelike video game originally released in 1987 with ASCII graphics. It is a descendant of an earlier game called Hack, which is a clone of Rogue” It’s still under development today! I prefer the tile-based versions over the ascii versions. And if you can play it on a touch-screen device, that can be an even better experience.

    • valpackett@lemmy.blahaj.zone
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      1 year ago

      Nethack is an amazing deep system to explore and learn about… but it’s not that fun to play (at least once you’ve already been to the late game). It’s more fun to read NetHackWiki than to actually play the game IMO. It would be a huge downgrade from DCSS, which is carefully designed to be fun.

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        1 year ago

        I can see that. It did take me a while to really appreciate Nethack even back in the day. TBH I haven’t played it in 10ish years so maybe my recommendation was made poorly.

        Didn’t know about DCSS thanks.

  • Skeptic043@kbin.social
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    1 year ago

    I’ve very recently spent a close to a hundred hours on a single character on Caves of Qud, and I’ve hardly scratched the surface of what would be it’s endgame areas. If you can handle the interface it’s an incredible game with near endless possibilities. The build variety is pretty massive with the way mutations/cybernetics and skills/stats interact with each other, allowing you to build your characters exactly how you want.

    Tales of Maj’Eyal is also an excellent choice with a huge variety of ways to play with it’s dozens of classes and a wide variety of races to play to keep things fresh each run. The world itself is static, but each zone itself is random per run, and it also has the ability to tune the difficulty a bit to your liking, as well as having a couple expansions to check out too (with another on the way).

    Cogmind is another one I’ve put a decent amount of time into that has a ton of depth, allowing you to pick and choose what parts to strap onto your bot for each run. Stealth hacker runs, ranged artillery explosion builds, incredibly fast ninja melee builds, there’s a myriad of cool ways to experience all it has to offer.

    These are all pretty in depth games, and the first 10-30 hours could easily be seen as your tutorial, so don’t be discouraged by being overwhelmed by things, and don’t be afraid to look things up if you need to!

    • Mummelpuffin@beehaw.org
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      1 year ago

      Cogmind is what I mentioned too, the developer is borderline obsessive and somehow it never gets the attention that other roguelikes get. I’m always shocked to see that it’s still getting regular updates.

      • Skeptic043@kbin.social
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        1 year ago

        It’s a fantastic game, I was blown away at how much the game has to offer and always enjoy checking out the terminal lore and uncovering its mysteries. It fits nicely in among the greats, and I strongly agree that it’s criminally underrated!

    • dorkian-gray@kbin.social
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      1 year ago

      I love the idea of these games, but I am terrible at them. I sat down with Dark Souls and played it until I got gud, but Caves and Tales and Dwarf Fortress all kick my ass. Even Dungeons of Dredmor, which I poured dozens of hours into and got pretty far in, would annihilate me before I got to the bottom floor. Any tips on how to not suck long enough to learn how to not suck?

      • Skeptic043@kbin.social
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        1 year ago

        All of the games you mentioned regularly destroy my characters and plans, but that’s part of the fun of them I think. Dwarf Fortress is one I haven’t put enough time into due to the sheer depth and confusion of learning everything, I do plan to revisit it when I’ve got the itch for a colony builder and want to fail horrifically.

        For Caves of Qud and Tales, my best recommendation is to try out new things and builds and see what works. I had miserable luck in Caves with most of my melee focused builds, but using a ranged focused build (use your ammo semi sparingly until Grit Gate where you can buy 1k rounds per restock) was what got me further then ever before. There’s some abilities that help immensely with survival too, the Precognition mutation allows you to see the future and reset on a cooldown, even if you stumble into an unfortunate death for example. Also look at domination or proselytize/beguiling, as those will allow you to recruit or control other characters, even shopkeepers who you can then drop the full inventory on the ground for you to utilize (though be careful, failure may turn them against you). Using a zone tier map like the one found on the Qud wiki if you don’t mind knowing roughly how tough each over world area is also is a good way to avoid stumbling into an area you’re not prepared for.

        Tome I have less advice for even after 100+ hours, I had a blast trying out all sorts of build combos, but a good way to get an idea of what builds work well is to check out https://te4.org/characters-vault and search for your difficulty and campaign, and filter it to only show winners. This will show you a list of characters who have cleared the game, and allow you to see what their exact build was upon winning, including stats, talent choices, gear, and a few other useful things. Having a zone order guide pulled up absolutely helps as well and is a decent way to get familiar with where to go when still starting out, especially if you want to see every zone the game has to offer.

        Lastly, for Qud, ToME, and even Dredmor, don’t be afraid to turn on a difficulty that isn’t permadeath. I love the thought of only having one life, but for learning the game it’s never a bad thing to turn that off for your first run (or first few!), as it’ll allow you to retry the same scenarios with different approaches to see what works best. Qud I think does this the best with it’s Roleplay mode, checkpointing at settlements so you’re set back usually by dying, but you can still continue on to get a better understanding of all the game has to offer, making future runs that much smoother. Death is all part of the fun either way, sometimes you’ve taken a character to the point where it’s starting to feel stale and a new build can reinvigorate interest in wanting to continue exploring what the worlds have to offer!

  • Veraticus@lib.lgbt
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    1 year ago

    You would really enjoy Caves of Qud. It’s like DCSS but science fantasy in a crazy world instead of pure fantasy. Mechanically they’re fairly equivalent; both offer a lot of deep builds and complicated ways to solve the problem of “how do I survive this next turn?”

    • Poke@beehaw.org
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      1 year ago

      I think they’re looking for a roguelike and not a roguelite, but those are great roguelites!

        • dorkian-gray@kbin.social
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          1 year ago

          There seems to be some disagreement over the term, but I have always liked the explanation that “true” Roguelikes are “like Rogue”, in that they have randomly-generated maps, permadeath, and nothing saved between runs; meanwhile Roguelites feature a “meta-progression” system that allows the player some kind of persistent progress that carries over between runs, and maybe other QOL features.

        • DarbyDear@beehaw.org
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          1 year ago

          I did a small write-up off my understanding here, but that’s coming from someone that’s only dabbled in both and I may have missed some stuff.

  • overlordror@beehaw.org
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    1 year ago

    Check out Cataclysm: Dark Days Ahead. There’s a version on Steam to support the developers, but you can download the executable for free from their website just like DCSS.

    • AnarchoYeasty@beehaw.org
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      1 year ago

      CDDA also has a non terrible mobile version as well. When I used to commute pre pandemic I’d spend many a bus rides home playing and it’s surprisingly playable on a phone. Wasn’t expecting that.