The company has tweaked its policy to counter potential "install-bombing" and clarified how titles on Xbox Game Pass and similar services will be impacted.
Threaten? I’m gone. Unity fit my workflow a lot better than Unreal, and I’ve never tried Godot because it previously wasn’t ready for 3d. But Unity has made too many scary moves in the last few years, and I can’t take that much risk.
I’ve never published a game with it, but I did a few game jams a while back, and I’m pretty confident that I could have. But now I’ll be trying something else. I’m looking at Godot first, because UE made my head spin. I could handle Blueprints easily, but trying to make sense of their C++ stuff was very frustrating.
While not as intuitive, you could probably try to use one of the Quake 2 or 3 sourceports if you want to make a 3D game and Godot’s performance isn’t up to speed, or even OpenMW! Wicked might also be worth checking out
Threaten? I’m gone. Unity fit my workflow a lot better than Unreal, and I’ve never tried Godot because it previously wasn’t ready for 3d. But Unity has made too many scary moves in the last few years, and I can’t take that much risk.
I’ve never published a game with it, but I did a few game jams a while back, and I’m pretty confident that I could have. But now I’ll be trying something else. I’m looking at Godot first, because UE made my head spin. I could handle Blueprints easily, but trying to make sense of their C++ stuff was very frustrating.
While not as intuitive, you could probably try to use one of the Quake 2 or 3 sourceports if you want to make a 3D game and Godot’s performance isn’t up to speed, or even OpenMW! Wicked might also be worth checking out