- cross-posted to:
- playstation@lemmy.world
- cross-posted to:
- playstation@lemmy.world
- Difficulty Level 10 “Super Helldive”
- New mission objectives
- Bigger enemy outposts
- New Bugs and Bots
- New environmental hazards
Article mentions a new anti grief kicking system:
… we have implemented a system where if a player is kicked, they will spawn into a new session as the host with all of the team’s loot from their previous session. All items can now be picked up by the player before extraction. The squad doing the kicking will see a message in the chat widget that a player has been kicked, yet their loot remains unchanged.
We’re slowly approaching Inner Circle of Hell difficulty.