Well that’s kind of disappointing. No Master Mode? No Kass/Sage’s Ballad? No further gear slots? No further lore for [endgame spoiler armor]?
Well that’s kind of disappointing. No Master Mode? No Kass/Sage’s Ballad? No further gear slots? No further lore for [endgame spoiler armor]?
No big mystery to me. They took all (well most) of the bullshit in BOTW and removed it or lessened the impact. TOTK is by far the better game.
What were the bullshitty bits of BoTW, do you think?
I didn’t like how the weapon system worked at all. You’d be fighting and your weapon would break, and then another, and pretty soon you be looking for a tree branch or something. It felt dumb. In TOTK the fuse system makes even a shitty stick a potentially deadly weapon, and while I still wish some weapons would never break it’s improved enough to where I just don’t get frustrated with it.
Controlling the powers is WAY more satisfying. I could NEVER aim stasis right, and half the time my weapon would break while I was using it. The powers themselves are also way more interesting.
Simple quality of life things too, like if you find a shield in a chest and you can’t carry more shields, a menu pops up that allows you to drop one.
Oh man, the arrow system. In BOTW I was in constant fear of running out of the right arrow, and grinding rupees to buy 5 arrows at a time sucked. But in TOTK they are plentiful and again the fuse system rescues the whole thing and makes it an interesting mechanic.
I dunno. I played a bit of BOTW and then just stopped. Then when TOTK came out I just rushed through it to get the story, happy to be done. TOTK, though, I am taking my time and really savoring it, which is just a more enjoyable feeling.
Ah, thanks for the reply - I absolutely agree with every point you make and they certainly help explain why I enjoyed ToK more than BoTW. Probably wouldn’t have gone as far as calling them bullshit - but a point well made.