50% of the player count are bots that do not cheat … maybe.
I have been thinking about this: With the recent advancements in AI could you build a bot that pretends to be a human playing the game (with some intentional flaws in its gameplay – so no aimbot for example)?
I would imagine player behavior – like movement around obstacles – in tf2 would be a valuable data mine to train AI further.
Way back when TF2 was new, Valve put out heatmaps showing how their analytics tracked where players died in each level along with a bunch of other metrics. If that kind of data was public (or a major server collected their own data), I wonder what level of bots we’d have today.
I miss the old days of playing against Foxbot in the original Team Fortress. It sucks that bots are only used by cheaters/drop farmers these days instead of as an official way to pad out lobbies, or to let you play matches entirely single player.
50% of the player count are bots that do not cheat … maybe.
I have been thinking about this: With the recent advancements in AI could you build a bot that pretends to be a human playing the game (with some intentional flaws in its gameplay – so no aimbot for example)?
I would imagine player behavior – like movement around obstacles – in tf2 would be a valuable data mine to train AI further.
With the recent advancements in AI it could say confusing nonsense in the chat…
Way back when TF2 was new, Valve put out heatmaps showing how their analytics tracked where players died in each level along with a bunch of other metrics. If that kind of data was public (or a major server collected their own data), I wonder what level of bots we’d have today.
I miss the old days of playing against Foxbot in the original Team Fortress. It sucks that bots are only used by cheaters/drop farmers these days instead of as an official way to pad out lobbies, or to let you play matches entirely single player.
Don’t give em any ideas