- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
TL;DR:
Minimum Specs:
- OS: Windows 10 version 21H1 (10.0.19043)
- Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
- DirectX: Version 12
- Storage: 125 GB available space
- Additional Notes: SSD Required
Recommended Specs:
- OS: Windows 10/11 with updates
- Processor: AMD Ryzen 5 3600X, Intel i5-10600K
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 125 GB available space
- Additional Notes: SSD Required
You say that, but Immortals of Aveum probably would have benefited immensely from a 30 FPS option.
Even more from a 40FPS option.
I didn’t follow this game. Can you explain why a lower frame rate is desirable here? Is it just too demanding to run at 60+?
It’s 720p on PS5 then upscaled. It runs ok at 60FPS. But the Res is simply too low for me
It is the first shipping UE5 game that uses both Nanite and Lumen, and with insanely detailed environments to boot. It holds a pretty stable 60 FPS on the PS5, but it runs at 720p internally and upscales to 4k using FSR2, resulting in some very questionable image quality.
I think these features are insanely cool and their commitment to supporting 60 FPS is commendable, but this really is a case where I would actually prefer 30 or 40 FPS with a higher internal resolution.