I expected it to be on par with Fallout 4 or Skyrim. Not just the systems, though. But like… The worldbuilding and the stuff that actually makes those games fun. Starfield is so very big and yet so very small and empty at the same time. Its world building is incoherent and feels like people who don’t actually appreciate sci-fi just throwing every sci-fi trope they know into one big pot so it’s familiar and yet wrong at every major turning point of the various plots in the quests. It is just as boring to go through the story as it is to go through the physical actions of taking on the quests because both are basically just vast fields of emptiness. The one cool thing that actually is interesting and would have more people talking about it, is how the world might change in NG+. But it’s random and also only earned after beating the game, and even if you get a cool one it doesn’t make it worth playing through the game again.
I expected it to be on par with Fallout 4 or Skyrim. Not just the systems, though. But like… The worldbuilding and the stuff that actually makes those games fun. Starfield is so very big and yet so very small and empty at the same time. Its world building is incoherent and feels like people who don’t actually appreciate sci-fi just throwing every sci-fi trope they know into one big pot so it’s familiar and yet wrong at every major turning point of the various plots in the quests. It is just as boring to go through the story as it is to go through the physical actions of taking on the quests because both are basically just vast fields of emptiness. The one cool thing that actually is interesting and would have more people talking about it, is how the world might change in NG+. But it’s random and also only earned after beating the game, and even if you get a cool one it doesn’t make it worth playing through the game again.