I’ve been playing the game since it was released on Switch. It was actually pretty great. But heck, there were a lot of crashes.

I’m playing on my M1 Max now and it’s brilliant. The detail it’d been missing out on…!

I know Mac’s aren’t known for gaming but I’m so glad that this game was one of the first that got ported over to Mac silicon.

The only issue I have is that my controller drops out and reconnects every 15 mins. Have to wire it in to avoid the drop outs. Have reported the issue to hello games.

  • SimMind@lemmy.world
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    1 year ago

    Running it on a Mac mini M1 here. Runs smooth. Haven’t had any controller issues using an Xbox One controller.

  • gibbygano@lemmy.world
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    1 year ago

    I primarily play on my Series X and occasionally PC so be cross save, but I did try it in my M1 Pro MBP when it dropped. I was impressed but not surprised. The Apple silicon has been bonkers.

  • Zardozer@lemmy.world
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    1 year ago

    I play this primarily on my M1 Max mbp, even though I also sometimes play on my desktop. I have the same issue with a ps4 controller, so I connect it.

    What’s interesting to note is that I have fewer hitches on the mbp than on my desktop with a 3080 10gb, and I’m not sure what’s the reason for that. My theory is either vram limits or the mbp memory bus hides a lot of that with its speed.

    • Kaymorak@lemmy.world
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      1 year ago

      Definitely not a VRAM thing - I play with a 3090 (24gb) and get tons of hitching. Haven’t had the chance to try on apple silicon but I suspect the performance is due to the really strong CPU cores. NMS is a very cpu intensive game.

      • Zardozer@lemmy.world
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        1 year ago

        Ok surely it’s not VRAM. But my cpu is a 12700k, and while it’s not the fastest anymore, you would think it’s enough for this game. It’s using some fairly standard DDR4 ram, though. Not the fastest nor the slowest. I do wonder if memory bandwidth speed has anything to do with it, but it’s all speculation.