I’ve been playing the game since it was released on Switch. It was actually pretty great. But heck, there were a lot of crashes.
I’m playing on my M1 Max now and it’s brilliant. The detail it’d been missing out on…!
I know Mac’s aren’t known for gaming but I’m so glad that this game was one of the first that got ported over to Mac silicon.
The only issue I have is that my controller drops out and reconnects every 15 mins. Have to wire it in to avoid the drop outs. Have reported the issue to hello games.
Running it on a Mac mini M1 here. Runs smooth. Haven’t had any controller issues using an Xbox One controller.
I primarily play on my Series X and occasionally PC so be cross save, but I did try it in my M1 Pro MBP when it dropped. I was impressed but not surprised. The Apple silicon has been bonkers.
I play this primarily on my M1 Max mbp, even though I also sometimes play on my desktop. I have the same issue with a ps4 controller, so I connect it.
What’s interesting to note is that I have fewer hitches on the mbp than on my desktop with a 3080 10gb, and I’m not sure what’s the reason for that. My theory is either vram limits or the mbp memory bus hides a lot of that with its speed.
Definitely not a VRAM thing - I play with a 3090 (24gb) and get tons of hitching. Haven’t had the chance to try on apple silicon but I suspect the performance is due to the really strong CPU cores. NMS is a very cpu intensive game.
Ok surely it’s not VRAM. But my cpu is a 12700k, and while it’s not the fastest anymore, you would think it’s enough for this game. It’s using some fairly standard DDR4 ram, though. Not the fastest nor the slowest. I do wonder if memory bandwidth speed has anything to do with it, but it’s all speculation.