My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
This article doesn’t interpret the Berlin interpretation correctly. The things the article says are “must haves” are actually just “high value factors” as the post says.
So while some of these are deemed important to roguelike, it can be a roguelike without all of those things.
Now personally I think the debate over the genre is silly, and I don’t think the Berlin interpretation is really accurate anymore. But to be fair to it, it does not say a game has to have everything on that list. Spelunky is a roguelike. Idc what anyone says. Just because it isn’t turn/grid based doesn’t mean it isn’t a roguelike. It has most all the other high value factors, and a handful of the low value factors as well.