• fuzzyspudkiss@midwest.social
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    1 year ago

    I think they had mostly worked on point-and-click games before Gollum. Clearly they weren’t ready to scale up to a project as large as a LoTR title. Sad to see though nevertheless.

    • What I find rather funny is that LOTR is a setting that would be pretty perfect for a traditional PnC adventure game. They could have played to their strengths and possibly made a better game, even with their odd choice of protagonist.

    • themizarkshow@lemm.ee
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      1 year ago

      Just the idea/concept felt off… someone should have asked why we need a whole game about a side-character that no one asked for

      • Scrof@sopuli.xyz
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        1 year ago

        I don’t understand this argument. I can think of a dozen ways of making an interesting Gollum game. It’s a fascinating and daresay iconic character. I was a little bit hyped for the game actually, too bad it’s… Well, this.

      • DungeonPastor@sh.itjust.works
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        1 year ago

        Eh, I get it. As popular as the brand is, I can understand studios being hesitant to take the main cast on a new adventure, since it’s not very believable with what they already do.

        There can be an appeal to a “just a nobody” story in the same universe, but then the only thing you can rely on is the setting and brand recognition.

        A side character turned main character let’s you “expand the universe” with a known character, and nest something with the existing story, without feeling like beating a dead horse in a fan-fic-esque revisit of the main cast.

        I was curious with Gollum, how they’d make an interesting game with an engaging story about a generally unlikeable side character.

        Turns out they didn’t. But it probably would’ve been very impressive if they had!