What’s the point of really expensive hardware and hard to run games if only a small percentage of people can play them? It’s not just that PC parts are getting better, but devs are getting lazier regarding optimizations because they have more headroom than ever. We keep running into new problems like running out of VRAM or shader compilation stuttering. Long live the source engine that has spent more development time on optimizing than actually producing games.
What’s the point of really expensive hardware and hard to run games if only a small percentage of people can play them? It’s not just that PC parts are getting better, but devs are getting lazier regarding optimizations because they have more headroom than ever. We keep running into new problems like running out of VRAM or shader compilation stuttering. Long live the source engine that has spent more development time on optimizing than actually producing games.