Jack London once said, “You can’t wait for inspiration. You have to go after it with a club”. When it comes to game development, the SDL project may well be such a club. How is it made, though?
What bugs does SDL have? And what Sam Lantinga says about it?
You must log in or register to comment.
Here are some possibly related communities in the instance:
Feel free to crosspost into them or post future content on this topic there if they are relevant.
I am a bot and this was performed automatically 🤖 For any issues contact Ategon.