• Susaga@ttrpg.network
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    23
    ·
    edit-2
    1 year ago

    But you’re not balancing the game. You’re not adding a powerful BBEG. You’re putting a GOD in their path specifically to threaten the players into submission, even goading the players into action with that little “try it, bitch”. You’re showing the exact same antagonism, desrespect for the world and propensity for violence as the players are. I don’t care who did it first.

    Just fucking talk to them. Like people do. Say “hey, maybe turn down the murdurhoboing?” instead of jumping to killing them. It’s the DM’s job to mediate the game and solve disputes as they arise so everyone has fun. Do your fucking job.

    Edit: It’s always funny how unreasonably upset people get when you suggest talking through problems in a game played entirely through talking.

    • Narrator@ttrpg.network
      link
      fedilink
      arrow-up
      11
      ·
      1 year ago

      When I start I have a session zero with my expectations. If you cross those, I just drop you from the table. I don’t have murder hobos because I don’t let them murder. If they try I let them go. Only takes one to test that and then your game plays smooth. They know how I want to play and if they aren’t happy with it, they can run their own game.

      • Susaga@ttrpg.network
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        8
        ·
        1 year ago

        I agree entirely, I just offer a warning first. And either way, you don’t keep playing so you can throw Bahamut at them.