Numerous employees and former employees have written extensively on this. The metrics employees are evaluated on for raises and promotions highly encourages people to start new projects and move on from them before they are complete, and significantly disincentivises anyone from doing upkeep or bug fixes.
Basically if you aren’t constantly working on making the “next big thing” you are seen as someone who is negative, stuck in the past, inflexible, and not a contributing team player.
That sounds awful lol. I’m in university right now and have neglected work on any projects. I finally found something of a passion in retro game reverse engineering a few months ago and have obsessed over it. It’s only one game I’m reversing though so it’s likely to take me years and years before I can release anything resembling something playable.
You’ve now scared me into maybe working on other things too…I wonder if related projects count? A website for the project, developer tools, documentation, etc.
Numerous employees and former employees have written extensively on this. The metrics employees are evaluated on for raises and promotions highly encourages people to start new projects and move on from them before they are complete, and significantly disincentivises anyone from doing upkeep or bug fixes.
Basically if you aren’t constantly working on making the “next big thing” you are seen as someone who is negative, stuck in the past, inflexible, and not a contributing team player.
It sounds pretty toxic tbh.
That sounds awful lol. I’m in university right now and have neglected work on any projects. I finally found something of a passion in retro game reverse engineering a few months ago and have obsessed over it. It’s only one game I’m reversing though so it’s likely to take me years and years before I can release anything resembling something playable.
You’ve now scared me into maybe working on other things too…I wonder if related projects count? A website for the project, developer tools, documentation, etc.