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Joined 3 months ago
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Cake day: June 21st, 2025

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  • Oh cool! A fellow graphic designer :) of course you could make sense of my explanation! (To add to it, the munsell color system is , sort of, a good way to visualize all that)

    Also, I agree with you: yellow is a bitch.

    About the language thing, it makes total sense; to which degree it affects perception would be interesting to know! And now that you mention it, english has very good vocabulary to speak with nuance about color. In spanish different concepts commonly tend to get lumped together under the same name. Or the proper terminology is not widely used, or is used wrongly; at least in the art side of things on a begginer level. So I do think that also limits understanding of the properties of color in a way!





  • Thank you. I’ve found that it helps to think in terms of “value.” Every color has a corresponding value ( value is the lightness-darkness scale, think highlights, mid tones, shadows)

    For example: Primary red and blue (and colors derived from them) tend to be “dark”, meaning they can still look “chromatic” under medium to low light conditions. In contrast yellow ceases to exist in the shadows, it transforms into an ochre/ brown so it’s more of a “light” color.

    You can use this knowledge to substitute the natural color with others that express the same value as seen in the scene you are painting.

    :P there’s a lot more to it, but I hope this info is of some use to you.



  • Hey! Just found this comm… I was actually scratching my brain about expedition 33’s art direction this week.

    I haven’t played the game myself, but I had a video on it playing as background while working a few days ago and while it didn’t spoil the plot, I gathered that it’s heavily tied to art . It even has a character named Renoir wich maybe is the main antagonist ( like, is he THE Renoir? Famous impressionist painter, or is that just a reference? )

    Anyway. That kind of left me wondering…even if the game looks very beautiful, wouldn’t it be nicer that it had a bit more visual character, Influenced by the era it references or takes inspiration from? As an art person, that would be an instant sell for me, I like the themes, but otherwise I’m unsure if the game is for me. I feel this is a real missed opportunity; I’m aware the game uses UE5, so maybe it’s that. The results are very pretty, but a bit generic.