• GustavoM@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    8 minutes ago

    You could always… you know… buy either a “work-only” PC (something like a Orange pi 5 max) or a “Windows PC” to play these games?

    t. Got three “computers” with different functions and I’m about to have a 4th one.

    • jimmy90@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      12 hours ago

      i have no problem with privileged code or trusted computer code as long as it’s open source, open protocols and managed by an open foundation of some sort

    • yeehaw@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      1 day ago

      Serious question, how does this work on Linux when using wine? Elden ring uses this one and it runs in Linux. It doesn’t have kernel access does it?

      • ElectroLisa@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        29
        ·
        1 day ago

        EAC on Linux uses special runtime usually provided by Steam and it runs in userspace. However, developers have to whitelist said runtime and that’s where the issue is

    • narc0tic_bird@lemm.ee
      link
      fedilink
      English
      arrow-up
      22
      arrow-down
      1
      ·
      1 day ago

      Exactly. But it’s the cheapest solution for the studio/publisher and most gamers blindly accept it, with some even actively defending the practice.

      • Nibodhika@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        11 hours ago

        Solving it on the client is literally impossible, solving it on the server is difficult and could be impossible, big difference.

        It’s like someone trying to send a car to the moon by pulling the steering wheel. It’s impossible, the fact that building a rocket is hard or that you don’t know how to do it or that it could fail has no bearing on the fact that trying to pull the steering wheel on a car is definitely the wrong way to go about it.

        In the same manner solving cheating on the client is the same kind of impossible, anyone defending it sounds like a flat-earther to anyone with the basic knowledge of client/server architecture.

      • Semperverus@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        1
        ·
        19 hours ago

        There absolutely is, it just takes effort. Many MMOs do this, and as a result almost all of them are playable on linux.

        • kadu@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          ·
          18 hours ago

          To be fair, cheating on a MMO is very different from cheating on a precision FPS game.

          If you do pixel perfect inputs on a MMO it barely matters. If you do pixel perfect inputs on a FPS you can win an international tournament.

  • tabular@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 day ago

    In a never-ending arms race what can they hope to achieve by imprisoning a minority just in case they’re more likely to be a spy?

    Would like to see attempts to approach cheating in a non-hopeless way.