Now if only they could more clearly communicate when games are playable offline.

  • theneverfox@pawb.social
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    9 hours ago

    That’s a bit much… It’s just not possible to guarantee that as a developer

    Software is a living thing, and anything useful is made up of layer after layer of ever shifting sand. We do our best, but we are all at the mercy of our dependencies. There are trade-offs, there are bugs we can do nothing about, and sometimes moving forward means dropping support for platforms that are no longer “cheap” enough to afford while also working on the game

    I love this though. I also like the idea of requiring access to earlier builds.

    These mitigate anti consumer practices - dropping support for a platform is more likely to be a technical trade-off or unintentional consequence though