- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Deadlock. Next Valve game. Previously known as Neon Prime, Citadel. Competitive third person hero-based shooter. 6 vs 6 battling on huge map with 4 lanes. Usable abilities and items. Tower defense mechanics. Fantasy setting mixed with steampunk. Magicians, weird creatures and robots. Fast travel using floating rails, similar to Bioshock Infinite.
Basically, fast-paced interesting ADHD gameplay. Combination of Dota 2, Team Fortress 2, Overwatch, Valorant, Smite, Orcs Must Die.
Hero design pretty much inspired by Dota universe. Main map references modern steampunk European city (little bit like Half-Life). Initially game had sci-fi elements inspired by Half-Life and Portal, but after bad feedback dev team decided to focus on fantasy.
You lost me at “competitive (…) shooter”, I mean it sounds nice but I hate those trend games, like zombie games were all the rage a few years ago, then online survival games with base building, now fast paced competitive shooters are THE shit, on a side note sounds like yet another mtx money making machine
Trend?? Competitive shooters have been around forever and never went away. What are you talking about
well yeah, but I’ve meant those hero/ability based ones, like Overwatch, Paladins or Valorant, not CS or R6 like ones, but yeah, you can argue TF2 is class/ability based
So that’s just a couple of games over the past decade.
And TF2 is definitely a class-based team shooter. So was Team Fortress Classic.
What I’m saying is that zombie games, open world, and battle royals were big trends but class-based shooters have always been around. The uptick in titles after overwatch’s success happened for sure, but they were still too few and far between to really be a trend
Fast paced competitive shooters were basically created by counterstrike lol, a game famously published by valve
This actually sounds somewhat interesting, I would have preferred HL3, but that ship has sailed.
I don’t like that it’s just 6v6, IMO 16vs16 would be a better fit for x4 lanes (if not 32 x 32). Think about TF2 and how the team vs team “laning” dynamic works.
Take a look at Abiotic Factor a love letter to Black Mesa in the form of a crafting survival game set in a New Mexico laboratory complex.
I haven’t played it yet, but am sold from the LPs I’ve seen and am waiting for a sale.
Abiotic Factor looks very interesting. Love the HL1 visual style.
I wonder if it’s playable solo…
Yay, just what I wanted… :I
Ok. Throw it on the pile of other competitive shooters…
So the most boring thing they could make? Cool.