Larian’s Swen Vincke posted a tweet yesterday showing the game hitting 500,000 concurrent players, making it the third most played game on all of Steam He said that he told IT to only expect 100,000 concurrents at max.
The game does have multiplayer. If it’s not using P2P connections, preparing for 100k players and having 700k could make that slower. But I’m pretty sure it’s P2P so that doesn’t make any difference.
There’s still going to be some server overheads in connecting players together initially (I don’t think it works just by IP), but yeah I think the game stuff itself is P2P.
If you’re launching on Steam you’re paying the 30% anyways.
If you publish elsewhere there’s a lot you have to build yourself, but it would allow more freedom in the way you implement it. It might also be cheaper, but that depends on the way you do things.
The game does have multiplayer. If it’s not using P2P connections, preparing for 100k players and having 700k could make that slower. But I’m pretty sure it’s P2P so that doesn’t make any difference.
There’s still going to be some server overheads in connecting players together initially (I don’t think it works just by IP), but yeah I think the game stuff itself is P2P.
The Steam Matchmaking API is included in their 30% cut. They can have 0 servers.
Really? What’s the benefit of going solo instead of paying the 30% thru steam.
If you’re launching on Steam you’re paying the 30% anyways.
If you publish elsewhere there’s a lot you have to build yourself, but it would allow more freedom in the way you implement it. It might also be cheaper, but that depends on the way you do things.
I’m not suggesting they do, just that it’s a feature Steam provides. I just didn’t want to call it free as they pay for it.
Obviously 30% higher revenue per unit is the benefit of self publishing.