This article is an excerpt focusing specifically on Nishikado’s thoughts regarding bullet hell shooters. You can read the full interview, where he talks about his career and the games industry, here.

Personally, I love danmaku shooters, but I can understand how a game developer might see increasing bullet density as providing diminishing returns as far as entertainment goes. Thankfully a lot of creative people are still out there bringing new concepts to the genre, keeping it fresh.