thought this looked cool.

mod link: https://modrinth.com/mod/distanthorizons

I’m using a dev build for 1.20.1 that they have in their discord server, they don’t have an official release for that version yet.

    • Bappity@lemmy.worldOP
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      1 year ago

      I’m using the Simply Optimized modpack plus this mod, you can see my GPU and stuff in the screenshot. my actual render distance is 4 and then adding the 128 chunks from the mod, it gets me around 140-160 fps

        • Bappity@lemmy.worldOP
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          1 year ago

          when the generation is finished it’s very minimal, like 0.2%, but when it’s going you can control how many threads it uses so it’ll depend

    • Celivalg@iusearchlinux.fyi
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      1 year ago

      You can actually bump it up to 256 or 512 without a huge perf drain depending on your setup, distant horizon doesn’t use the normal game renderer… You do give up shaders for it…

      • MrStetson@suppo.fi
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        1 year ago

        Sora shaders work fairly well with distant horizons. It doesn’t look as good as no shaders but still amazing

  • Nobilmantis@feddit.it
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    1 year ago

    Ho-ly

    This indeed does look cool. I have a few questions: how are your fps? Are you using sodium?

    • Bappity@lemmy.worldOP
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      1 year ago

      Sodium and some mods from the Simply Optimized modpack, you can see my GPU and stuff in the screenshot. my actual render distance is 4 and then adding the 128 chunks from the mod, it gets me around 140-160 fps

      • Nobilmantis@feddit.it
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        1 year ago

        That’s so nice, sodium really does wonders for me, I have an older graphics card than yours and I can still have smooth 100fps with good render distance. I will probably try Distant horizons at this point and hopefully it will stay above the 60 fps which for me is more than enough.

    • Bappity@lemmy.worldOP
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      1 year ago

      I had the quality preset on medium, at least in this dev build.

      I also made changes to the Noise Step which might be a bit too aggressive but work for me:

      in older versions the settings order is different, but in my one, these settings can be found at: Advanced Options -> Graphics -> Noise Texture

  • clb92@kbin.social
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    1 year ago

    I’m just waiting for the 1.20.1 build. Happy to hear that they’re working on it.

  • secret301@sh.itjust.works
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    1 year ago

    Love this mod, I can’t play without it anymore. I usually have it set to 256. Before I had it set to 1024 but then my computer would freeze cause it ran out of ram

    • Bappity@lemmy.worldOP
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      1 year ago

      it’s so good 😄 I hope they improve generation speed in newer builds tho, that’s the only thing that’s a bit annoying atm

  • ewU2000@feddit.de
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    1 year ago

    I really like this mod. I need to try it again since I got a better pc. It will look amazing when the first few chunks can be displayed with even better quality.

    • Bappity@lemmy.worldOP
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      1 year ago

      I couldn’t give you an answer to that. my graphics card is too old to be able to run nvidium

  • xavier666@lemm.ee
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    1 year ago

    When you set render to 128 chunks, does it render all 128 chunks or only those chunks which have already been rendered beforehand?

    • kartoffelsaft@programming.dev
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      1 year ago

      It’s a setting you can change. The default is a “quick generation” mode which looks as similar to the world seed/settings as it can without taking the performance hit of actually generating it. But it can either be changed to generate the chunks genuinely out to the render distance (which would be lag hell for 128 chunks) or to only render already generated chunks (like you suspect). Only the latter works in multiplayer though.

      • xavier666@lemm.ee
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        1 year ago

        Only the latter works in multiplayer though.

        Thanks. I was wondering if I started using it, would it lag everyone else or not. This is better.